Robotic Audio · User manual

Graphic EQ

Ten sliders, one an octave from 31 Hz to 16 kHz, and a curve that really goes through every one of them. Push a slider and you hear exactly what it shows, over the live spectrum of what comes out. Draw the curve by sweeping across it, or set it slider by slider.

  • 10 octave bands
  • ±12 dB per band
  • Curve through every slider
  • Live spectrum
  • No latency
  • 9 factory presets
  • AU · VST3 · Standalone
Graphic EQ's window
Graphic EQ on its Smile preset: the curve with a dot per band over the output's spectrum on top, the ten band sliders and the output below.

Quick start

Shape a sound in a minute.

01

Insert it

On a track, a bus or the master. At Default every band is at 0 dB and it does nothing.

02

Listen and look

The grey spectrum behind the curve is what comes out. Peaks that stick up are often where a cut helps.

03

Draw

Sweep the mouse across the curve to draw it: every band you pass follows. Or drag a slider or a dot.

04

Match the level

Boosts make it louder, which always sounds better. Use Out to bring the level back, then compare with the power button.

Reset. Double-click a slider or a dot to put it back at 0 dB. Cmd, Ctrl or Alt while dragging a slider gives fine steps. Hover over anything and the strip along the bottom says what it does.

The window

The curve on top, the sliders below.

Header
The preset bar (previous, next, the list, SAVE), the power button (bypass) and the menu (three lines) with this manual. Click the logo for the version and credits.
Curve
What the EQ does to every frequency, with the output's spectrum behind it. See The curve.
Bands
Ten sliders, 31 Hz to 16 kHz, then Out.
Tooltip strip
Along the bottom: what the control under the mouse does.

The window can be resized: drag its bottom-right corner.

The curve

What you see is what you hear.

The horizontal axis is frequency (20 Hz to 20 kHz, logarithmic, one band per octave), the vertical one gain (±12 dB). The curve is the EQ's real response, drawn from the same filters the sound goes through.

Dots
One per band, at its centre: lit when the band is boosted or cut. Drag one up or down; the band's name and value show while you do.
Drawing
Sweep across the curve: each band you pass takes the height of the mouse. A small catch at 0 dB makes it easy to leave a band flat.
Spectrum
The output's spectrum, tilted so music looks roughly level, moving behind the curve. It settles when the sound stops.
Why the curve hits every slider. In most graphic EQs neighbouring bands overlap, so two sliders at +6 dB give +9 dB between them and the curve never quite matches the sliders. Graphic EQ works out how far to push each filter so that, together, the curve passes through every slider at its band's centre, and stays smooth in between.

Bands

Ten octaves and an output.

31 · 63 · 125
Sub, kick and bass weight; 125 is also where boominess lives. ±12 dB
250 · 500
Body and warmth; too much and it gets muddy or boxy. ±12 dB
1k · 2k · 4k
Presence and attack: voices, guitars, the snap of a snare; too much is harsh. ±12 dB
8k · 16k
Brightness and air; too much is hiss and sibilance. ±12 dB
Out
The level after the EQ, to match a boost or a cut. ±18 dB

Gains glide when you move them, so sweeps and automation never zipper or click. A band at 0 dB costs nothing, and the whole EQ rests while silence comes in.

Presets

Nine starting points, and room for your own.

PresetWhat it does
DefaultFlat: nothing.
SmileThe classic "loudness" curve: lows and highs up, the middle down a little.
WarmthMore low mids, a softer top.
AirA rising lift from 4 kHz up.
Clear the MudCuts round 250 Hz.
Vocal PresenceLess low end, more 2–4 kHz.
Bass Boost31–125 Hz up.
TelephoneOnly the middle left: a small, boxy speaker.
Lo-Fi RadioA narrow, warm old radio.

Press SAVE in the header to keep your own. The preset menu has Save As, Delete and Open Folder. An asterisk after the preset's name means you've changed something since loading it. Every slider is a host parameter and can be automated.

Recipes

Settings to start from; then use your ears.

Find a bad frequency

Boost one band to +12 dB and listen as you move to the next; when it sounds worst, you've found it. Then cut that band 3–6 dB.

Make room for vocals

On the music bus: 1k and 2k down 2–3 dB. The voice comes forward without getting louder.

Tighten the low end

31 down 4 dB, 63 up 2 dB: the kick stays, the rumble goes.

Filter sweep

Start from Telephone and automate Out and the 8k and 16k sliders back up into a drop.

Specifications

The numbers.

PropertyValue
Bands10, at 31, 63, 125, 250, 500 Hz, 1, 2, 4, 8 and 16 kHz (ISO octaves)
FiltersPeak filters (Q 1), their gains solved so the curve passes through every slider
Range±12 dB per band; output ±18 dB
Spectrum4096-point FFT of the output
LatencyNone
CPUFlat bands cost nothing; rests while silence comes in
ChannelsStereo (mono tracks work too)
FormatsAU, VST3, Standalone