Robotic Audio · User manual

Squash

Three-band upward and downward compression in one small, free plugin. Loud parts are pushed down, quiet detail is pulled up, in the lows, the mids and the highs separately: the thick, bright, in-your-face sound of OTT-style processing, with one knob to say how much.

  • 3 bands
  • Upward + downward
  • Drag bands and splits
  • 10 controls
  • Free
  • AU · VST3 · Standalone
Squash's window
Squash: the three bands across the spectrum, each showing how far it's pushed down or pulled up right now, the controls in four groups under them and level meters down the sides.

Quick start

Put it on, set the depth, listen.

01

Insert it

On a synth, a drum bus or a whole mix. The default settings already squash at half depth.

02

Set the depth

Turn Depth up for more, down for less. 20–40 % is plenty on a whole mix; synths and drums take more.

03

Balance the bands

Drag a band's line up or down in the display, or turn Low, Mid and High, to tilt the sound.

04

Match the level

Bring Output down until OUT reads about what IN does, then compare with the power button.

Fine control. Double-click a knob or a handle to reset it; Cmd, Ctrl or Alt while dragging a knob gives fine steps. Hover over anything and the strip along the bottom says what it does.

The window

One display, ten knobs, two meters.

Header
The preset bar (previous, next, the list, SAVE), the power button (bypass) and the menu (three lines) with this manual. Click the logo for the version and credits.
IN and OUT meters
The level going in and coming out, with clip lamps on top.
Display
The three bands across the spectrum. See The display.
Controls
In four groups: Compression, Bands, Splits and Output. See Controls.
Tooltip strip
Along the bottom: what the control under the mouse does.

Signal flow

Split, squeeze and lift each band, add them up.

The input is split into Low, Mid and High by steep (Linkwitz-Riley) crossovers at the two splits. Each band follows its own level (stereo-linked) and is pushed down when it's loud and pulled up when it's quiet, then set to its band level. The bands are added back together and Output sets the level.

Squash has no latency, and while silence comes in it rests and costs nothing.

The display

What every band is doing, right now.

Bands
LOW, MID and HIGH, each over its part of the spectrum (20 Hz to 20 kHz, logarithmic), divided where the splits are.
Columns
A glowing column from the middle line: up while the band is being pulled up, down while it's being pushed down, and how far.
Band lines
Each band's level afterwards (Low, Mid, High), with its value under the band's name. Drag a line up or down.
Split handles
At the bottom of the lines between the bands. Drag one sideways to move a split.

Controls

Compression, Bands, Splits and Output.

Compression

Depth
How hard every band is pushed, down and up. At 0 the sound is untouched; the output rises a little with depth (up to 5 dB) to keep the level even. 0 … 100 %
Time
How fast the compression reacts and lets go: short is grabby and crunchy, long smooth and breathing. 0 … 100 %
Upward
How much quiet detail is pulled up: tails, room sound, breaths. 0 … 100 %
Downward
How much loud parts are pushed down. 0 … 100 %

Bands

Low, Mid, High
Each band's level after the compression: tilt the sound by turning a band up or down. −24 … +24 dB

Splits

Low Split
Where the low band ends. 40 Hz … 1 kHz
High Split
Where the high band starts (kept at least half an octave above Low Split). 1 … 12 kHz

Output

Output
The level after everything. −24 … +12 dB
It gets loud. Pulling quiet parts up raises the overall level. Watch the OUT lamp and bring Output down: whatever comes next may clip.

Presets

Your own settings, kept.

Squash starts at Default. Press SAVE in the header to keep your own settings; the preset menu has Save As, Delete and Open Folder. An asterisk after the preset's name means you've changed something since loading it. Every knob is a host parameter and can be automated.

Recipes

Settings to start from.

Mix sheen

Depth 15–25 %, Time 60 %. Detail comes forward without hearing it work.

Synth wall

Depth 100 %, Time 20 %, Output −6 dB. Lower High if it fizzes.

Upward only

Downward 0 %: only quiet things come up, the peaks stay as they were.

Plain multiband

Upward 0 %: a three-band compressor that only pushes down.

Want to see the spectrum under the bands, move the thresholds and drive it harder? That's Overkill, Squash's bigger sibling.

Specifications

The numbers.

PropertyValue
Bands3, split by Linkwitz-Riley crossovers
DetectionPeak, stereo-linked, per band
DownwardAbove −20 dB, up to 10:1
UpwardBelow −38 dB, up to 24 dB; nothing below −75 dB is lifted
LatencyNone
CPURests while silence comes in
ChannelsStereo (mono tracks work too)
FormatsAU, VST3, Standalone